By this point, we know most of what the Mighty Nein is capable of in combat, so time to revisit one of our old favorites: Max Damages!
As a reminder, this is the total amount of damage each character can deal to a single target during their turn, assuming no resistances or vulnerabilities, but allowing spells and effects to carry over from a previous round. For simplicity’s sake, no one gets any reactions, either. This also assumes the completely insane situation where everyone rolls the maximum number on each damage die, all attacks crit, and targets fail all saving throws.
The last time we did this was for Vox Machina at level 20. Level 20 characters are capable of dealing out insane amounts of damage (since, y’know, they tend to fight gods/demigods and are basically gods themselves). The damage a level 3 character can deal out is, frankly, hilariously small by comparison. (Le-vel 3! Le-vel 3!)
The good news is, the calculations are correspondingly much easier, since everyone can do five things at most. You’ll also recall that the spellcasters fall far behind the physical attackers at those upper levels, since most of their spells are area-of-effect, don’t require attack rolls, or are debuffs (or some combination of the three). This turns out to not be the case at level 3. So without further ado and in no particular order:
I say things like “I’m not interested in sports” I really have to give a caveat to explain I really mean “sportsball”, those mass media team sporting events that lead to white privilege riots and fill the pockets of millionaires and billionaires. Because this? This is incredible, just the athleticism, what bodies can do, female, male, young or adult, differently abled…just awesome.